WebWarlock Spells Wizard Spells Magic Items Monsters Equipment Vehicles Sources View All Sourcebooks One D&D Playtest Materials Player's Handbook ... Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. ©2024 Wizards. ... WebAbsorb Elements. Acid (...) The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the ...
dnd 5e - What is a good way to challenge a Warlock with the …
WebHis unique spell-like abilities are numerous, including detect invisibility, ice storm, polymorph self, raise dead and symbol of pain. He can summon devils, including abishai, erinyes, or amnizu. [5] From within his icy prison, Levistus can communicate telepathically with other devils within a radius of ten miles. [2] WebAll’11° livello, il tuo patrono ti rivela un segreto magico detto arcanum. Scegli un incantesimo di 6° livello dalla lista degli incantesimi del warlock come arcanum. Puoi lanciare il tuo incantesimo arcanum una volta senza spendere slot incantesimo. Devi terminare un riposo lungo prima di poterlo usare di nuovo. c shell read file line by line
Race Guides for Dungeons & Dragons 5th Edition - Arcane Eye
WebOne Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you. You create a small blast of air capable of … WebFireball. A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. WebHellish Rebuke. Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see. You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as ... cshell regexp